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Z Skill System

Description

PERSISTENT SKILL TREE SYSTEM
01 — SKILL SYSTEM

PERSISTENT SKILL TREE SYSTEM

A persistent, server-authoritative skill system designed to add meaningful progression to your FiveM server.

  • Progression is saved per character.
  • Server-authoritative XP and skill ranks.
  • Independent progression for every category.
  • Skill points are earned through leveling.
  • Configurable maximum level.
  • Persistent purchased skills and XP.
  • Prerequisite-based skill trees.
02 — RADIATION

RADIATION RESISTANCE & RECOVERY

Extend character progression with radiation-related Health skills through the Hate Radiation integration.

  • These effects can be enabled or disabled through the Hate Radiation integration.
RADIATION RESISTANCE & RECOVERY
BUILD YOUR OWN CHARACTER
03 — SKILL TREES

BUILD YOUR OWN CHARACTER

Each category has its own XP, levels and skill points, allowing players to specialize their characters instead of unlocking everything.

  • Each category has independent progression.
  • Points earned in one category stay within that category.
  • Skills can require specific prerequisite ranks.
  • Advanced skills can require multiple ancestor skills.
  • Different skill builds create different character specializations.
  • Players must choose where to invest their available points.
Other ınformatıons

Framework

Flexible framework support without forcing your server into a single ecosystem.

  • ESX Legacy support.
  • QB-Core support.
  • Qbox support.
  • Standalone mode.
  • Automatic framework detection.
  • tandalone progression can use the player's license identifier.

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