A framework-agnostic FiveM recycling resource that lets players process items at configurable recycler stations. Define input and output recipes, save recycling progress, choose global or player-based storage, and use target or marker interactions.
Recycler Stations
Create dedicated recycling locations around your server.
Configure recycler props, coordinates, markers, NPCs, and map blips.
Set up multiple recycler stations with different behavior.
Material Conversion
Accept configured items as recyclable input materials.
Reward players with configured recycled output materials.
Build custom recycling recipes for your economy.
Persistent Recycling Data
Save active and completed recycling progress server-side.
Configure save behavior for start, completion, cancellation, and disconnect events.
Flexible Sync Options
Choose between global recycler storage shared by all players.
Alternatively, use separate recycling data for each player.
Configurable Recycler Stations
Input and Output Recipe System
Persistent Recycling Progress
Global or Per-Player Sync Mode
Target and Marker Interaction Support
Configurable Blips and Visuals
Multi-Language Support
ESX Legacy Support
QB-Core Support
Qbox Support
Automatic Framework Detection
Optional Target System Support
oxmysql Support
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