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Z Crafting

Description

Advanced Crafting System

A configurable FiveM crafting resource for survival, weapon, industrial, medical, advanced, and personal crafting. Build a progression-based crafting experience with server-validated materials, blueprint unlocks, persistent craft timers, and a polished NUI.

Key Features

  • Six ready-to-configure crafting modes: survival, weapon, industrial, medical, advanced, and personal crafting.
  • Station-specific recipe access: assign recipe categories, names, colors, and backgrounds independently for every station type.
  • Flexible station placement: configure world locations, props, headings, map blips, markers, object interaction, or target interaction per location.
  • Personal crafting command: let players open a dedicated personal recipe set with an optional keybind.
  • Recipe categories, search, and sorting: browse by category, search recipe names, and sort recipes by name or craft duration.
  • Quantity controls: craft from 1 to 999 items at once, with material requirements recalculated immediately.
  • Server-side material validation: material availability is checked before crafting and displayed live in the UI.
  • Level requirements: restrict recipe groups by crafting level and connect the level provider to HateSkills or your own system.
  • Blueprint unlocks: lock recipes behind blueprint items and permanently unlock them per player.
  • Persistent crafting queue: active and completed crafts are stored in JSON, survive resource restarts, and can be claimed after completion.
  • Live craft timers: show active jobs, countdowns, completion states, and claim actions for the current station.
  • Inventory image integration: automatically supports image paths for ox_inventory, core_inventory, qs-inventory, qb-inventory, and Hate Z-Inventory.
  • Localized UI: English, German, and Turkish locales are included and can be extended.

Framework and Target Support

  • Automatic framework detection for ESX Legacy, QB-Core, and Qbox.
  • Target interaction support for ox_target, qtarget, and qb-target.

Configuration

  • Edit stations, props, locations, blips, categories, recipes, material requirements, craft times, themes, and keybinds from the configuration files.
  • Add your own station types and recipe categories to match your server economy.
  • Override the crafting-level function to integrate any custom skill or progression system.

Included

  • Client, server, configuration, locale, and NUI files.
  • Example stations and recipe data.
  • Obfuscated production NUI script and editable source script.

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