For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount For New Customers - Use WELCOME10 to get 10% discount
Login Discord
QB | BETA Grid Inventory With Health System

QB | BETA Grid Inventory With Health System

110.00 USD

Documentation

On our Documentation site you can find all our guides for the installation and use of this and all our other scripts.

Description

⚠️ Disclaimer (Beta Release)

Advanced Grid Inventory is currently released as a BETA version.

This script is feature-rich, heavy, and technically complex, meaning bugs, glitches, or unexpected issues may and will occur during usage. While extensive testing is done, edge cases are unavoidable at this stage of development.

🛠️ Bug Reporting & Support

  • If you encounter any issues, please create a support ticket on our Discord.

  • Reporting bugs helps us:

    • Identify issues faster

    • Apply fixes efficiently

    • Improve stability for everyone

  • Include as much information as possible (logs, steps to reproduce, screenshots).

🔄 Frequent Updates

  • Bug fixes, glitch fixes, and error resolutions are worked on daily.

  • Updates are deployed through CFX.

  • It is highly recommended to update the script frequently to ensure:

    • Best performance

    • Latest fixes

    • Improved stability

Overview

 Advanced Grid Inventory is a modern, immersive, and highly customizable grid-based inventory system built specifically for FiveM survival/mil-sim servers. It replaces traditional list-based inventories with an interactive grid system, offering deep item mechanics, realistic equipment handling, and persistent storage solutions.

The script is designed with performance, realism, and flexibility in mind, making it ideal for serious RP, survival-based servers, or any community seeking an advanced inventory experience.

🎨 Clean, Modern & Dark UI

  • Sleek dark-themed user interface with a clean and modern design.

  • Minimal clutter, focused on readability and ease of use.

  • Smooth transitions and interactive UI elements.

  • Fully responsive layout for different resolutions.

  • Built to support complex inventories without overwhelming the player.

🧩 Grid-Based Inventory System

  • True grid-based layout, inspired by survival and tactical games.

  • Items take up configurable grid space (width & height).

  • Encourages strategic inventory management.

  • Drag & drop support between containers.

  • Works across player inventory, backpacks, tactical rigs, lockers, and loot containers.

🔄 Item Rotation

  • Items can be rotated inside the grid. [SPACE BUTTON]

  • Rotation changes the item’s grid footprint.

  • Allows players to optimize space usage efficiently.

  • Rotation state is saved and persistent.

💎 Item Rarities

  • Supports multiple item rarity tiers (Uncommon, Rare, Epic, Legendary, Mythic).

  • Each rarity can have:

    • Custom colors

    • UI highlights

    • Drop chances

  • Rarities are visible in:

    • Inventory UI

    • Loot containers

    • Item inspect UI

🔫 Advanced Weapon Ammo & Magazine System

A fully custom weapon loading system with three distinct loading mechanics:

  • Chambering

    • Ammo can be chambered directly into compatible weapons.

    • Simulates realistic weapon handling.

  • Single Ammo Loading

    • Load individual rounds one by one.
  • Magazine Loading

    • Load ammo into magazines.

    • Insert magazines into weapons.

    • Magazine capacity and ammo count are tracked individually.

All ammo states are persistent and saved.

🛠️ Quality-Based Item System

  • Items have a quality/durability value.

  • Using items gradually reduces their quality.

  • When an item reaches 0% quality, it becomes broken.

  • Broken items:

    • Cannot be used

🧍 Equipment Slots System

Dedicated equipment slots separate from the main inventory grid:

  • Primary Weapon Slot

  • Secondary Weapon Slot

  • Sidearm Slot

  • Melee Weapon Slot

  • Vest Slot

  • Helmet Slot

Equipped items function independently from inventory storage and sync visually with the player.

🎒 Backpack System (Grid-Based)

  • Backpacks provide additional grid-based inventory space.

  • Each backpack has:

    • Rarity

    • Custom grid size

    • Space limits

  • Items inside backpacks are:

    • Fully persistent

    • Saved on death

    • Saved when stored in lockers

🦺 Tactical Rig System (Grid-Based)

  • Tactical rigs act as secondary storage containers.

  • Custom grid sizes depending on rig type.

  • Adds extra inventory slots without increasing base inventory size.

  • Persistent storage identical to backpacks.

👕 Clothing & Equipment Synchronization

  • Equipped items visually appear on the player model:

    • Helmets

    • Vests

    • Backpacks

    • Tactical rigs

  • Automatic sync with clothing components and props.

  • Supports server clothing frameworks.

🖼️ 250+ Custom Items

  • Over 250 custom items included out of the box.

  • Each item features:

    • High-quality images

    • Configured grid size

    • Rarity tier

    • Stack limits

    • Usage logic

  • Easily expandable via configuration files.

🔍 Item Inspect UI

  • Dedicated Item Inspect interface.

  • Displays:

    • Item image

    • Name & rarity

    • Description

    • Ammo state (if applicable)

  • Enhances immersion and item clarity.

🛡️ Custom Admin Menu

  • Built-in admin-only inventory tools.

  • Spawn items directly into inventories.

  • Supports:

    • Item variants

    • Ammo-filled weapons

    • Quality presets

  • Designed for testing, moderation, and events.

🔐 Player Locker System

  • Personal player lockers for long-term storage.

  • Locker contents are persistent.

  • Locker expansions available:

    • Increase grid size

    • Unlock additional storage slots

  • Items stored remain safe across restarts.

📦 Looting System

  • Fully configurable looting mechanics.

  • Supports:

    • Containers

    • Crates

  • Loot tables are:

    • Randomized

    • Easy to configure

    • Category-based

  • Crate models and spawn locations are configurable.

☠️ Player Loot Drops

  • On player death:

    • Inventory items drop to the ground.
  • Loot is fully interactive and lootable.

⏳ Persistent Ground Drops

  • Ground loot remains for 15 minutes before deletion.

  • Persistence applies even after:

    • Server restarts

    • Script restarts

  • Prevents item loss and improves reliability.

🔍 Searching & Reveal Logic

  • Loot containers are not instantly revealed.

  • Items are discovered over time while searching.

  • Searching speed and reveal logic are configurable.

  • Adds realism and tension to looting.

📚 Item Stacking & Separating

  • Stackable items supported.

  • Configurable:

    • Max stack size

    • Stackable item list

  • Items can be:

    • Split into smaller stacks

    • Merged dynamically

🍔 Consumable System

  • Supports food, drinks.

  • Consumables:

    • Reduce item quantity
  • Easily expandable for custom RP items.

💾 Persistent Backpack & Rig Storage

  • Items stored in backpacks and tactical rigs:

    • Persist after death

    • Persist when stored in lockers

  • Prevents item loss and maintains immersion.

🖱️ Interactive UI

  • Fully interactive drag & drop system.

  • Context menus for items and containers.

  • Smooth animations and instant feedback.

  • Designed for fast interaction and immersion.

📊 Database Structure

  • All inventory-related data is stored in MySQL tables.

  • Stored data includes:

    • Player inventories

    • Equipped items & equipment slots

    • Backpack and tactical rig contents

    • Item quality/durability

    • Ammo, magazines, and chambered rounds

    • Locker inventories and expansions

    • Ground drops and loot containers

  • Data is serialized efficiently to minimize database load.

🔐 Data Integrity & Safety

  • Automatic fail-safes to prevent:

    • Item duplication

    • Data loss

    • Corrupted inventory states

  • Transactions ensure critical operations (moving, stacking, storing items) are safely committed.

🚧 Future Additions (Planned Features)

🔧 Weapon Attachment System

A fully modular weapon attachment system designed for realism and deep customization.

Planned Features:

  • Attachments stored as physical inventory items.

  • Grid-based attachment management (attachments take space).

  • Supported attachment types:

    • Optics (red dots, scopes)

    • Barrels & suppressors

    • Grips & foregrips

    • Stocks

    • Tactical attachments (flashlights, lasers)

  • Attachment compatibility per weapon.

  • Attachments visually appear on weapons.

  • Attachment durability and quality support.

  • Attachments saved persistently via MySQL.

  • Attach/remove attachments directly from the inventory UI.

🩸 Advanced Player Health System

A realistic and immersive health system fully integrated with the inventory and consumable mechanics.

Planned Features:

  • Custom injury system:

    • Bleeding

    • Fractures

    • Burns

    • Gunshot wounds

  • Body-part based damage (arms, legs, torso, head).

  • Injuries affect gameplay:

    • Movement speed

    • Weapon handling

    • Stamina

  • Advanced healing mechanics:

    • Bandages, tourniquets, splints, medical kits

    • Different healing items for different injuries

  • Medical items stored and used through the inventory.

  • Temporary and permanent effects:

    • Pain

    • Blurred vision

    • Limping

  • Full MySQL persistence:

    • Injuries saved across sessions

    • Effects restored on reconnect

  • Highly configurable for balance.

Dependencies

ONLY DEPENDENCY IS OXMYSQL!

Support

QBcore


📌 Final Note

By using/buying this script, you acknowledge that you are running a beta product and agree to keep it updated while providing feedback to help improve it. You are fully responsible for the purchase, so buy the product with this information in your mind!

Shopping Basket

Your basket is empty

Browse our products and add them to your basket